This work addresses the challenge of intuitive appearance editing in scenes with complex geometric layout and complex, spatially-varying indirect lighting. In contrast to previous work, that aimed to edit surface reflectance, our system allows a user to freely manipulate the surface light field. It then finds the best surface reflectance that ``explains'' the surface light field manipulation. Instead of classic L2 fitting of reflectance to a combination of incoming and exitant illumination, our system infers a sparse L0 change of shading parameters instead. Consequently, our system does not require ``diffuse'' or ``glossiness'' brushes or any such understanding of the underlying reflectance parametrization. Instead, it infers reflectance changes from scribbles made by a single simple color brush tool alone: Drawing a highlight will increase Phong specular; blurring a mirror reflection will decrease glossiness; etc. A sparse-solver framework operating on a novel point-based, pre-convolved lighting representation in combination with screen-space edit upsampling allows to perform editing interactively on a GPU.
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3D Material Style Transfer
Chuong H. Nguyen, Tobias Ritschel, Karol Myszkowski, Elmar Eisemann, Hans-Peter Seidel Computer Graphics Forum 31(2) (Proc. Eurographics, Cagliari / Italy, 13–18 May 2012).
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Pre-convolved Radiance Caching
Daniel Scherzer, Chuong H. Nguyen, Tobias Ritschel, Hans-Peter Seidel Computer Graphics Forum 31(4) (Proc. EGSR 2012, Paris, 4–6 June 2012).
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A PCA Decomposition for Real-time BRDF Editing and Relighting with Global Illumination
Chuong H. Nguyen, Min-Ho Kyung, Joo-Haeng Lee, Seung-Woo Nam Computer Graphics Forum 29(4) (Proc. EGSR 2010, Saarbrucken / Germany, 28–30 June 2010).
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Chuong H. Nguyen, Daniel Scherzer, Tobias Ritschel, Hans-Peter Seidel
Material Editing in Complex Scenes by Surface Light Field Manipulation and Reflectance Optimization
Computer Graphics Forum 32(2) (Proc. EUROGRAPHICS 2013), 2013.
@article{nguyen:2013:MaterialEditing,
author = {Chuong H. Nguyen and
Daniel Scherzer and
Tobias Ritschel and
Hans-Peter Seidel},
title = {{Material Editing in Complex Scenes by Surface Light Field Manipulation and Reflectance Optimization}},
journal = {Computer Graphics Forum (Proc. EUROGRAPHICS 2013)},
volume = 32,
number = 2,
year = {2013}
}
We would like to thank:
-Oliver Klehm for the video voice-over and useful discussion.
-Carsten Dachsbacher for proofreading and suggestions.
-Bernhard Reinert and Martin Cadik for the internal review.